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Silent Hill Townfall Wiki

A source-checked hub for the release date, platforms, story setup, CRTV gameplay, characters, editions, and open questions.

Release  Sep 24, 2026
Platform  PS5 / Steam / Epic
Price  $49.99
Perspective  First-Person
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Game Overview

Developer

Screen Burn

Confirmed by Steam, Annapurna, and Konami materials

Publishers

Konami & Annapurna Interactive

Confirmed co-publishers

Release Date

September 24, 2026

Konami press date; Steam may show Sep 23 by region

Platforms

PS5, Steam, Epic

Xbox and Switch are not announced

Setting

St. Amelia, Scotland

Fictional island town, 1996

Protagonist

Simon Ordell

Confirmed in official store synopsis

Main Mechanic

CRTV

Portable television for signals, puzzles, and threat reading

Last Checked

June 4, 2026

Homepage facts checked against official/store sources

Primary sources: Konami press, PlayStation Store, Steam, Epic Games Store, Annapurna, PlayStation Blog.

What Do You Need to Know?

The Fog Over St. Amelia

Silent Hill: Townfall is set in 1996 in the fictional Scottish coastal settlement of St. Amelia, a fictional island town set against the cold backdrop of Scotland in 1996. Official descriptions frame the game as a full-length, self-contained psychological horror story about memory, consequence, and a place that refuses to stay buried.

Players control Simon Ordell, a man called back to St. Amelia to "put things right." The broad setup is confirmed; the exact incident that binds Simon to the island, his full history, and the final shape of the town's mystery remain TBA.

The official materials present Townfall as a brand-new Silent Hill story rather than a remake. Its Scottish setting, first-person camera, and CRTV device make it one of the most unusual entries in the current franchise revival.

This page keeps the spoiler-light premise separate from theory. If a detail is only trailer interpretation or press speculation, it belongs in the reported/TBA bucket until official footage, store text, or post-launch gameplay can verify it.

Survive. Evade. Tune the Signal.

Townfall is a first-person survival horror game built around careful exploration, limited combat, and the signature CRTV mechanic. Evasion is every bit as useful as facing enemies head-on.

Combat & Evasion

Simon can defend himself with a limited set of weapons including melee items (planks of wood, pipes) and a pistol. However, resources are constrained and the game actively rewards evasion. A peek mechanic lets players lean and scout around corners before committing to a move. Some threats must be escaped rather than defeated. The balance sits closer to survival than action.

Stealth & Combat
🧩

Puzzles & Exploration

Puzzles in Townfall are narrative-driven — tied directly to Simon's history and the fractured secrets of St. Amelia. Exploration is methodical: foggy streets, abandoned interiors, and deteriorating spaces reward careful observation. The CRTV also functions as a puzzle interface, with signal fragments guiding progression and deepening the story.

Environmental
👁

The Otherworld

Like all Silent Hill games, Townfall features an Otherworld — a distorted, hostile version of reality that manifests Simon's suppressed psychological torment. A new creature is shown stalking Simon through Otherworld spaces. Enemy designs carry strong medical horror imagery, consistent with the series tradition of monsters reflecting personal trauma.

Horror
🎮

PS5 DualSense Features

The game integrates DualSense haptic feedback and adaptive triggers. Notably, the CRTV can be physically tuned using motion controls — players tilt and rotate the controller as if adjusting an actual television set. This creates a tactile, immersive layer unique to the PS5 version.

PS5 Exclusive Feature
💾

Save System & Difficulty

Save system and selectable difficulty options have not been officially confirmed at time of writing. Given Screen Burn's background with Stories Untold and Observation, an autosave or checkpoint-driven system is plausible, but no official details have been released.

TBA

Those Who Walk in the Fog

Simon Ordell holding the CRTV in Silent Hill Townfall

Simon Ordell

Protagonist — Player Character

Simon wakes near the docks of St. Amelia with a medical wristband bearing his name and no clear memory of the town. He has been called back to "put things right" — compelled to correct something unresolved from his past. Despite this pull, Simon does not recognise St. Amelia, and the town does not immediately recognise him.

As he ventures deeper, fragments of a buried history emerge. His wristband and an IV bag found nearby suggest a medical or institutional connection. Whether this is tied to the town's clinic, its inhabitants, or something he has repressed remains central to the game's mystery.

STATUS Unknown — returned to St. Amelia
CONNECTION Medical wristband, IV bag found near docks
MOTIVATION "Put things right" — guilt, unfinished business
Zoe nurse character from Silent Hill Townfall

Zoe

Nurse — St. Amelia Family Clinic

Zoe is a nurse working at a local family clinic in St. Amelia and a resident of the town. She is identified as the voice Simon hears through the CRTV — the signal that called him back to the island. Yet when Simon encounters her, she asks: "What are you doing here?"

Simon does not recognise Zoe. This contradiction — that she called for him yet seems surprised by his presence — is central to the game's identity mystery. Her appeal may be tied to the town's secrets rather than to any direct prior relationship with Simon.

OCCUPATION Nurse, St. Amelia Family Clinic
CRTV ROLE Her voice is the signal that summoned Simon
RELATIONSHIP Unknown — Simon does not recognise her

Trailers & Key Reveals

Each Townfall trailer follows directly from the previous, gradually assembling a picture of what the game truly is.

October 19, 2022

Announcement Teaser — Silent Hill Transmission

Konami revealed Townfall as part of its 2022 Silent Hill revival showcase alongside multiple other projects. The teaser centred on cryptic imagery displayed on an old portable screen — little gameplay, deliberate mystery. The device shown would later be identified as the in-game CRTV. Developer was introduced as No Code (later rebranded Screen Burn Interactive).

February 11, 2026

First Gameplay Reveal — State of Play February 2026

The first substantial look at the game. Confirmed first-person perspective, protagonist Simon Ordell, the Scottish coastal setting of St. Amelia, the year 1996, and the CRTV as a core mechanic. IGN highlighted the Scotland setting as a bold departure; Eurogamer called it "particularly captivating." Gameplay showed foggy exploration, melee weapons, a pistol, stealth, and the CRTV's threat-detection functionality.

June 2, 2026

Release Date Trailer — PlayStation State of Play June 2026

The release date of September 24, 2026 confirmed for PS5 and PC. New character Zoe introduced — identified as the nurse whose voice came through the CRTV. More gameplay shown: a new creature stalking Simon through the Otherworld, the peek mechanic, DualSense motion controls for CRTV tuning, and additional town environments. Konami noted this is their third consecutive annual Silent Hill launch.

Confirmed, Reported, and Still TBA

Townfall coverage is still pre-launch, so this wiki separates official facts from platform-specific differences, press reports, and details that need gameplay proof.

Topic Status What the homepage can safely say Primary evidence
Release date Confirmed Konami's release-date press material uses Thursday, September 24, 2026. Konami press release, official release-date trailer.
Steam date display Conflicting Steam may show September 23, 2026. Treat this as a platform/regional discrepancy until launch timing is clarified. Steam store page compared against Konami release-date copy.
Platforms Confirmed PS5, Steam, and Epic Games Store are announced. Xbox and Nintendo Switch are not announced. Konami platform list, PS Store, Steam, Epic Games Store.
Gameplay format Confirmed First-person psychological horror with exploration, stealth/combat, CRTV-driven puzzles, and multiple endings. Steam feature text and PlayStation Blog gameplay article.
Story specifics TBA Simon Ordell, St. Amelia, Scotland, and 1996 are confirmed. The full plot, ending routes, and deeper continuity links are not. Official store synopsis; post-launch proof still needed.

Editions, Pricing & PC Requirements

Editions

Standard Edition

$49.99 USD on Steam

  • Base game
  • CRTV Style: Rusted cosmetic preorder bonus
  • Other regional prices should be checked per storefront

PC System Requirements

Minimum Recommended
OS Windows 11 x64
CPU Ryzen 5 3600 / i7-8700K Ryzen 7 5700X / i7-9700K
RAM 16 GB 32 GB
GPU RTX 2060 Super / RX 6600 RTX 3080 / RX 7800 XT
Target 1080p / 30fps (Low) 4K / 30fps (High, DLSS/FSR)
Platform Note Launching on PS5 and PC (Windows) only. No Xbox or Nintendo Switch release has been announced. Konami's public platform list names PlayStation 5, Steam, and Epic Games Store.

Screen Burn Interactive

Formerly No Code — Glasgow, Scotland

Screen Burn Interactive is a Scottish studio based in Glasgow, rebranded from No Code in 2025 while development on Townfall was already underway. The team was founded by Jon McKellan and built a reputation for story-driven horror and science fiction games with unusual interface design and atmospheric tension.

Konami and Annapurna Interactive selected Screen Burn as the developer for Townfall specifically because of their ability to build psychological horror from an intimate, first-person perspective — and to make that experience feel genuinely distinctive rather than derivative.

The studio's previous work, particularly Stories Untold, showed a sophisticated understanding of how analog horror aesthetics — degraded signals, CRT interfaces, and unreliable narrators — could drive both story and dread. That foundation is directly visible in Townfall's CRTV mechanic.

Previous Works

Stories Untold (2017)

A four-episode anthology horror game using retro computer interfaces and text adventures. Known for its unreliable narrative, analog aesthetic, and emotional sucker-punch ending. Widely praised as a masterclass in lo-fi horror design.

Observation (2019)

A sci-fi thriller set aboard a damaged space station, played from the perspective of an AI called SAM. Praised for its diegetic interface design, unsettling atmosphere, and perspective inversion. Published by Devolver Digital / 505 Games.

Silent Hill: Townfall FAQ

When is Silent Hill: Townfall coming out?

Konami's June 2026 release-date material lists Thursday, September 24, 2026. Steam may display September 23 in some regions, so this wiki tracks that discrepancy separately.

What platforms is Silent Hill: Townfall on?

The announced platforms are PlayStation 5 and PC through Steam and Epic Games Store. Xbox, Nintendo Switch, and other PC storefronts have not been announced.

Is Silent Hill: Townfall first-person?

Yes. Official store descriptions and PlayStation Blog coverage describe Townfall as a first-person horror game.

What is the CRTV?

The CRTV is Simon's portable television device. Official descriptions connect it to analog signals, threat reading, story fragments, and narrative puzzle solving.

Who is Simon Ordell?

Simon Ordell is the confirmed protagonist. He returns to St. Amelia after being called back to put things right, but his full past remains part of the game's mystery.

Does Townfall have multiple endings?

Yes. Official Steam feature text confirms multiple endings shaped by the player's actions. Exact ending routes should stay spoiler-gated until launch.

What comes with the Deluxe Edition?

The digital Deluxe Edition includes the full game, 48-hour early access, Simon's alternate outfit, and a bonus application with digital artbook and soundtrack.

Is Silent Hill: Townfall connected to older games?

It is an official Silent Hill title, but direct links to earlier characters, locations, or endings have not been confirmed. Treat crossover claims as TBA.

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